Monday 22 October 2012

Monday 15 October 2012

Proposal

Our group has decided on a theme for the room which will be a college/university dorm for iconic video game characters. We will discuss ideas in groups and note them down, and the final design of the room will be created in Photoshop.
The target audience for our room will be 18-26 because that’s a common age for people to be at university and the final design will be a dorm of a university, a lot of iconic game characters are in games rated 16 and 18 (by PEGI) so the characters from these games will recognisable by people at by our target audience. We have all studied a concept art unit in our first year so we have a chance to develop our skills in sketching, multi-materials and Photoshop.
Potential constraints during the course of the project are:
·         Running out of time
·         Not being able to complete work because a team member is absent
·         Losing a piece of work and having to start again
These obstacles can be avoided if we stick to the schedule and have certain milestones, if we don’t meet them we know when to work harder and if we have spare time we can improve our work.  Backing up work onto peoples severs space and memory sticks so the team can access other peoples work.