Friday 21 December 2012

Leo's Work


Props of my room
 

The captain’s cabin from Mass Effect 2 is where I’m getting my main inspiration for the room I will make. I’m going to use the colours grey, silver and black for the walls and floor of my room.

Characters: Shepard, Garrus, Wrex and Liara

Shepard

Shepard will need armor that looks big on him for his power armor, very short hair. I will try to follow this image as a guideline.

 

 

 

 

 

 

 

 

 

 

Garrus

Garrus is similar to Shepard but it will be a lot more difficult so this one isn’t for definite but if I was to make him I would use this picture for guidelines, I will even try to include the details like the scratches in the armour.

Wrex

 

Wrex will be bigger and wider than Garrus and Shepard but the power armour is quite similar in terms of build.

 

 

 

 

 

 

 

 

 

 

 

Liara

Liara will be a lot thinner than Shepard, Garrus and Wrex. Making her womanly physique will take more precision.

 

 

 

 

 

 

 

 

 

 

 

Props; Space glasses, shisha pipe, bed, speakers, seat, mass effect laptop

Space glasses


These will be left on the floor and in the hands of the characters in the room.

 

 

 

 

 

 

 

Shisha pipe

This will have smoke coming from it but no smoker. It will be on the floor. This will be half the average human size and I will use this as a guideline for how I will make the shisha pipe.

 

 

 

 

 

 

 

 

 

 

 

Bed

This is the bed from the captain’s cabin in Mass Effect. This will also be less than half of average human size and I will use the image as a guideline for my pixel art.

 

 

 

 

Seat

I may make multiple of these for my room. This is the seat from the captain’s cabin in Mass Effect. This will also be half of an average human size and I will use this image as a guideline for my pixel art seat.

Mass Effect laptop

 

This is the laptop that appears on Mass Effect but instead of the colours being blue it will be replaced with orange as that’s what the colours are within the game. I plan to only have one of these.

 

 

 

Speakers

I’m going to include speakers next to the laptop.

 

 

Room Production

The design of the room

 

Well firstly I’m going to look at the main colours of my room by using a picture of the captain’s cabin from mass effect and then clicking save for web and devices in Photoshop to save the main colours of a room and putting it in a palette.
 
Supervision of timetabling
Day 1 01/10/2012,
9:30 – 12:00
Today we individually brainstormed ideas for the rooms we would be making. Beth told us we each had to make 10 ideas ourselves and then discuss them with the rest of the group. When we finished and discussed the idea with the rest of the group and it seemed that a lot of us had similar ideas which shows we’re all on the same track. We also shared some ideas with Beth and she gave feedback on these ideas we shared, she then assigned us to do 10 themes of what the rooms could be and with that we correlated the ideas and themes together in to a mindmap. We then got told to mindmap those themes and see if we can do anymore correlating.
12:00 – 14:20
We came together to choose what idea we were going to choose and after a long enough discussion we decided to do college dorms for game characters. So this is consisted of a hall and 6 rooms, each consisting of an area from each game, the characters are students studying to become the gaming icon heroes they’re destined to be. The first room will belong to Chris Coghlan who will be making a pokemon room with pok fights, similar to cock fights but with pokemon. Callum will be doing Skyrim with dovahkin with mead in tankards and meat. I will be doing John Shephard with space beer, ME computers, N7 armor bottles, Liara and Wrex with a bong. Joshua will be doing a room for big daddy with old jukeboxes. Jamie will be doing Halo with Chief and Cortana. Hamam will be doing Castlevania themed room. We are now mindmapping the contents of the rooms we will be making. We have also come to the conclusion that the target audience is 18-26, generally university students that do gaming.
Day 2 08/10/2012
09:40 – 13:00
At this point we have laid out what needs to be done by the end of the day and how we will approach finishing these objectives. Chris and Jamie have been assigned the design of the timetable in the form of a gantt chart. Hamam is designing the basic concept of the college dorms; this is going to be presented to Beth. Callum is typing up the proposal to present to Beth. Josh is researching abnd moodboarding pixel art that is in relation to games. Another idea was spurred from Callum that we should make optional back up plans for our rooms so nobody is stuck to doing that one room and they don’t have the same idea as someone else if they decide to change their mind. I’ve decided I’m going to make progress on the pitch of our project. We also decided that we need to make a list of props that will be in our room when we’ve finished with our objectives, and do a little research on them.
13:00 – 16:15
We discussed the sizes in terms of pixels and the average human height of each pixel art character will be 50 pixels, with the average of width being 25-30. Some of us are going to start experimenting with the pixel art techniques and some of us are writing up documents about our props and how we’re going to make them.
Day 3 15/10/2012
9:20 -09:50
This meeting that had taken place ultimately discussed what had to be finished by the end of today and who would do it. The first thing discussed was the individual research on what we’re going to include in our room, some of us have and some of us haven’t completed so the ones who haven’t completed it, this is their current priority. Personally I’ve completed the individual room research so I’m going to move on to talking about the target audience. Joshua has finished techniques for pixel art which we are going to include in our presentation pitch, displaying how we plan on doing our pixel art. Another thing we will need included in the presentation is the constraints that may hold us back; Jamie is going to an analysis on the plans. Callum is going to create a blog so we can put work on there when we’re not in college; he’s also going to add extra to his current proposal. I’m going to begin production on the presentation after I’ve analysed the target audience. Once we’ve all done our objectives we can fully present our pitch and then we can adapt off feedback and then we can finalise our idea. Chris has now created the blog.
Day 4 22/10/2012
9:00 – 09:15
Basically we’re just finishing off all our research so we can piece it all together to use it in a presentation used for the pitch. We’re just waiting on Jamie to complete constraints and then we shall be all good to put together out presentation. In the meantime we’re going to put together all we can with people who have completed their work. Chris is going to complete a report on our resources and materials available which was supposed to be done with the rest of learning outcome 1 but it’s something to complete while awaiting the work from Jamie.
Hamam has now completed the template for the college dorms.
Day 5 05/11/2012
9:00 – 09:55
The people present for the first meeting were Chris, Leo, Callum, Hamam and Jamie, we had Josh missing. We’ve decided for ease of access for everyone we’re going to put all our work on a blog so we can all access it whenever  we’re not on our college computers and we can access each other’s  work if need be. We definitely need to collaborate for our presentation, this is long overdue but it has been discussed with Beth also that both groups could do their presentation on the same day for the sake of less pressure and so our audience doesn’t have to watch two separate presentations on two separate occasions. Another individual task is we’re arranging all of our folders so we can put all our work there easy and so Beth can assess our work a lot easier.
1:00 – 01:15
Well now we’ve put the presentation as our priority at the moment, we’re going to start typing up wing to say.
Day 6 12/11/2012
9:00 – 9:40
Today everybody was attending besides Joshua Brophy and Callum was our team leader. We discussed the final stages for our presentation, we all had our presentation slides completed so all we had to do was compile them together so it was a complete presentation and we could rehearse. So now we’ve managed to complete our presentation with the exception of Joshua Brophy due to his absence we have to decide if we’ll do it without him or not.
Day 7 19/11/2012
9:00 – 9:50
Today is the day of our presentation and Hamam and Joshua are missing so we are going to have to speak on their behalf for their presentation. Today was Jamie’s job at leading and he’s told us to organize ourselves for our presentation. We’ve also got to prepare for feedback that will be given to us so we can adjust to this feedback and suggestions as part of one of our learning outcomes. After our presentation is done all we have left to do is to blitz production of our pixel room.
Day 8 26/11/2012
9:00 – 9:20
Today there wasn’t much to discuss at all besides that everything else has been complete, all we have to complete is the production of our rooms. The people who were present were Leo, Chris Coghlan, Jamie Ashall, Hamam and Callum Nuttall; the only person not here is Joshua Brophy again.
 
Target Audience
First I’m going to look at what the age ratings of the games are because they’re all different types of games aged at different age groups yet they still can be considered aimed at students.
Chris: Pokemon – 3+
Joshua: Assassins Creed – 15+
Callum: Skyrim – 15+
Hamam: Street Fighter – 12+
Jamie: Halo – 15+
Leo: Mass Effect – 15+
Surprisingly, none of the age ratings are 18+; this changes our original predicted target audience from 18-26 year olds to 15-26. Mainly however our target audience is university students because of the halls. The essence is that they’re supposed to see the correlation between the pixel arts presenting the iconic game heroes in their dorms to the dorms of the students themselves, as if these iconic game heroes actually did tend a university to become what they are. It is also aimed at gamers alike however because these games characters are big ones that any regular gamer could recognise.



 

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