Monday 5 November 2012

Leo's Work so far..

Supervision of timetabling (so far)
Day 1 01/10/2012,
9:30 – 12:00
Today we individually brainstormed ideas for the rooms we would be making. Beth told us we each had to make 10 ideas ourselves and then discuss them with the rest of the group. When we finished and discussed the idea with the rest of the group and it seemed that a lot of us had similar ideas which shows we’re all on the same track. We also shared some ideas with Beth and she gave feedback on these ideas we shared, she then assigned us to do 10 themes of what the rooms could be and with that we correlated the ideas and themes together in to a mindmap. We then got told to mindmap those themes and see if we can do anymore correlating.
12:00 – 14:20
We came together to choose what idea we were going to choose and after a long enough discussion we decided to do college dorms for game characters. So this is consisted of a hall and 6 rooms, each consisting of an area from each game, the characters are students studying to become the gaming icon heroes they’re destined to be. The first room will belong to Chris Coghlan who will be making a pokemon room with the look of a stadium battle as seen within the games and the television shows. Callum will be doing Skyrim with dovahkin with mead in tankards and meat. I will be doing John Shephard with space beer, ME computers, N7 armor bottles, Liara and Wrex with a bong. Joshua will be doing a room for big daddy with old jukeboxes. Jamie will be doing Halo with Chief and Cortana. Hamam will be doing Castlevania themed room. We are now mindmapping the contents of the rooms we will be making. We have also come to the conclusion that the target audience is 18-26, generally university students that do gaming.
Day 2 08/10/2012
09:40 – 13:00
At this point we have laid out what needs to be done by the end of the day and how we will approach finishing these objectives. Chris and Jamie have been assigned the design of the timetable in the form of a gantt chart. Hamam is designing the basic concept of the college dorms; this is going to be presented to Beth. Callum is typing up the proposal to present to Beth. Josh is researching abnd moodboarding pixel art that is in relation to games. Another idea was spurred from Callum that we should make optional back up plans for our rooms so nobody is stuck to doing that one room and they don’t have the same idea as someone else if they decide to change their mind. I’ve decided I’m going to make progress on the pitch of our project. We also decided that we need to make a list of props that will be in our room when we’ve finished with our objectives, and do a little research on them.
13:00 – 16:15
We discussed the sizes in terms of pixels and the average human height of each pixel art character will be 50 pixels, with the average of width being 25-30. Some of us are going to start experimenting with the pixel art techniques and some of us are writing up documents about our props and how we’re going to make them.
Day 3 15/10/2012
9:20 -09:50
This meeting that had taken place ultimately discussed what had to be finished by the end of today and who would do it. The first thing discussed was the individual research on what we’re going to include in our room, some of us have and some of us haven’t completed so the ones who haven’t completed it, this is their current priority. Personally I’ve completed the individual room research so I’m going to move on to talking about the target audience. Joshua has finished techniques for pixel art which we are going to include in our presentation pitch, displaying how we plan on doing our pixel art. Another thing we will need included in the presentation is the constraints that may hold us back; Jamie is going to an analysis on the plans. Callum is going to create a blog so we can put work on there when we’re not in college; he’s also going to add extra to his current proposal. I’m going to begin production on the presentation after I’ve analysed the target audience. Once we’ve all done our objectives we can fully present our pitch and then we can adapt off feedback and then we can finalise our idea. Chris has now created the blog.
Day 4 22/10/2012
9:00 – 09:15
Basically we’re just finishing off all our research so we can piece it all together to use it in a presentation used for the pitch. We’re just waiting on Jamie to complete constraints and then we shall be all good to put together out presentation. In the meantime we’re going to put together all we can with people who have completed their work. Chris is going to complete a report on our resources and materials available which was supposed to be done with the rest of learning outcome 1 but it’s something to complete while awaiting the work from Jamie.
Hamam has now completed the template for the college dorms.
Day 5 05/11/2012
9:00 – 09:55
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Target Audience
First I’m going to look at what the age ratings of the games are because they’re all different types of games aged at different age groups yet they still can be considered aimed at students.
Chris: Pokemon – 3+
Joshua: Assassins Creed – 15+
Callum: Skyrim – 15+
Hamam: Street Fighter – 12+
Jamie: Halo – 15+
Leo: Mass Effect – 15+
Surprisingly, none of the age ratings are 18+; this changes our original predicted target audience from 18-26 year olds to 15-26. Mainly however our target audience is university students because of the halls. The essence is that they’re supposed to see the correlation between the pixel arts presenting the iconic game heroes in their dorms to the dorms of the students themselves, as if these iconic game heroes actually did tend a university to become what they are. It is also aimed at gamers alike however because these games characters are big ones that any regular gamer could recognise.
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